FRIENDTIMES (06820) has announced its interim results for the six months ended June 30, 2026, with revenue reaching RMB 599 million, a slight decrease of 3.8% year-on-year. Despite the revenue dip, profit attributable to shareholders surged to RMB 70.86 million, marking a robust 74.05% increase, with earnings per share at RMB 0.03.
The company has been deepening its commitment to a "diversified, high-quality" strategy alongside its integrated research and operations model, creating an efficient feedback loop from user demand capture to product optimization. Its R&D team closely monitors market trends and user preferences to enhance the success rate of pipeline products, while publishing and operations teams provide real-time insights to refine development cycles, fostering a collaborative synergy across research and operations. This approach has enabled the company to expand its user base, tap into emerging market growth, and cultivate new performance drivers.
While consolidating its leading position in the female-oriented ancient-style gaming segment, the group is actively exploring more creative and lightweight product formats. It has built a three-pronged portfolio encompassing ancient-style, modern female-oriented, and creative titles, spanning both mobile apps and mini-games. By refining gameplay mechanics, visual effects, art quality, and musical presentation, the company continues to invest in product iterations, effectively extending game lifecycles and delivering richer, more diverse experiences for players.
FRIENDTIMES is also strengthening its product matrix to bolster the long-term operational strength of its diversified lineup. Its ancient-style games maintain a competitive edge through immersive storytelling, traditional aesthetics, and innovative interaction systems, while modern-themed offerings focus on contemporary female life, leveraging urban symbols and fashion-forward expressions to target specific interest groups. Creative titles, with differentiated gameplay and distinctive styles, enrich the overall portfolio's appeal. As a result of this systematic strategy, revenue composition for the first half of 2026 shows ancient-style female games contributing 53.2%, modern-style 38.5%, and creative titles 8.3%.
During the reporting period, several games delivered outstanding performance. "A Story of Dulala" entered the top 10 of Douyin's mini-game bestseller list, "Legend of Concubine" ranked in the top 50 on the same platform, and "Heartbeat Trap" secured a top 50 position on both Douyin and WeChat mini-game bestseller charts.